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Gabriel Karade
Nulli-Secundus
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Posted - 2008.10.11 12:27:00 -
[1]
Ok so that thread bloated quite a bit and I guess you guys don't want to wade through it all, so here's relevent links to 'technical' bits and bobs. One of the things a number of us are curious about is, are you actively looking into the tracking formula while you are tinkering with the missile damage formula?
Originally by: Gabriel Karade Edited by: Gabriel Karade on 19/08/2008 16:45:38 Quick summary and links to detailed posts with numbers, will add to as I find them:
Comparison of effective tracking of different turrets, courtesy Gabriel, post #308
EFT plot of DPS for different Battleships post patch, courtesy Bellum, post #345. Hit chance, Megathron vs Ishtar courtesy Liang, post #356
Different Battleships DPS vs same target, courtesy Markas, post #368
Live fire test, zero-fit stabber vs Megathron, courtesy Gabriel, post #424 and 428
TQ vs Sisi distance vs time curves for a Megathron, courtesy Marn, post #453, plus afterburner bonus to blasterships numbers, Gabriel, post #456. Maple plots of hit quality for Megathron, Tempest and Armageddon, courtesy Grytok, post #471 and 477
Plots of hit quality on same scale, courtesy Grytok. post #487. Signature resolution reduction for short range turrets to mimic size vs distance, courtesy Gabriel, post #498
Page detailed to modification of tracking formula to account for size vs. distance, including linear and log variations with hit % numbers, post #511, 513, 525, 531, 536, 537, courtesy of Liang/Gabriel
Detailed plots of modifcation using variations of falloff + optimal, courtesy Liang, post #452
p.s I think the tracking modification is superb, it makes 'falloff' work at both ends of the scale.
p.p.s Devs, how is it possible to say 'no' to this face?... 
Cheers, Gabriel --------------
Video - 'War-Machine' |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.10.11 13:41:00 -
[2]
There's a huge difference between 'insta death' and 'total immunity', somewhere in the middle is desirable. But more importantly the tracking formula question... --------------
Video - 'War-Machine' |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.10.13 14:02:00 -
[3]
Back up you go matey. --------------
Video - 'War-Machine' |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.10.13 17:01:00 -
[4]
Originally by: lebrata Edited by: lebrata on 13/10/2008 15:04:48
I am a little confused to why the orbital range and speed of a cruiser or any other small ship vs a BS in regards to tanking is significant considering that 1 v 1 is massively rare and that in a gang fight a ship can hardly be at close range(under the tracking so to speak) of ALL of the hostile ships?.
In regards to tanking?? I'm pointing out post-changes cruisers have effective invulnerability to short range Blaster Battleships; they can choose to keep out of range or dive in under the turrets, and with the other changes (speed, scramblers) Blaster Battleships are completely worthless (medium range Battleships have comparable real dps at much more effective engagement ranges once tracking/falloff are involved). --------------
Video - 'War-Machine' |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.10.14 17:31:00 -
[5]
Nope, Back up you go. Too much good input linked for it to languish on page 2.
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Video - 'War-Machine' |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.10.16 10:13:00 -
[6]
Not much to add, other than some blue bars... *nudge*  --------------
Video - 'War-Machine' |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.10.17 16:34:00 -
[7]
No blue for the wicked? 
Come on, we know you guys are up to *something*, you don't accidentally break the tracking formula by playing with the missile damage formula....  --------------
Video - 'War-Machine' |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.10.18 08:47:00 -
[8]
Originally by: Liang Nuren
Originally by: Gabriel Karade No blue for the wicked? 
Come on, we know you guys are up to *something*, you don't accidentally break the tracking formula by playing with the missile damage formula.... 
Want to bet money on that? 
-Liang
While I'm an optimist, I'm also pragmatic...
no  --------------
Video - 'War-Machine' |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.10.21 18:06:00 -
[9]
Any progress on the tracking formula? --------------
Video - 'War-Machine' |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.10.22 15:03:00 -
[10]
Originally by: Kalintos Tyl blasters dont need buff, large autconaons need a bit improvement, and large arty their alpha back.
I suppose the tracking formula doesn't have a huge hole that has been identified above?.... but cheers for 'le bump'.
Blasters and Autocannons both have issues with these changes.
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Video - 'War-Machine' |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.10.23 23:29:00 -
[11]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 23/10/2008 21:45:34 Why not list some of my calculations that show how exaggerated and faulty all that data is? It's basically propaganda. CCP is not falling for it you know, they can actually do their own calculations and get real and accurate results instead.
Show me where it's faulty. There is nothing exaggerated about the live fire test, there is nothing exaggerated about the hit chance plots (they use the formula the game engine uses), there is nothing exaggerated about the flaw in the tracking formula. There is nothing exaggerated about the closing of the DPS gap between Blasters/Torps/Pulses.
In short put up or shut up. --------------
Video - 'War-Machine' |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.10.24 07:10:00 -
[12]
Edited by: Gabriel Karade on 24/10/2008 07:12:28
Originally by: Lyria Skydancer
Originally by: Gabriel Karade
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 23/10/2008 21:45:34 Why not list some of my calculations that show how exaggerated and faulty all that data is? It's basically propaganda. CCP is not falling for it you know, they can actually do their own calculations and get real and accurate results instead.
Show me where it's faulty. There is nothing exaggerated about the live fire test, there is nothing exaggerated about the hit chance plots (they use the formula the game engine uses), there is nothing exaggerated about the flaw in the tracking formula. There is nothing exaggerated about the closing of the DPS gap between Blasters/Torps/Pulses.
In short put up or shut up.
I'll quote myself from the other thread:
"Blaster mega/Pulse geddon (both using t1 short range ammo)
Sig rad: 400/400 Optimal: 4500/15000 Fall off: 12500/10000 Tracking: 0.07442/0.04219
Target is a Abing BC 265 sig 400m/s speed
Result is:
1. The maximum hit chance occurs at 11.45km range for the blaster and is 57%. 2. The maximum hit chance occurs at 18.36km range for the pulse and is 61% 3. As you can clearly see the max hit chance on a weapon that has high fall off occurs much farther away from its optimal. 4. Now if you look at the graph and apply your faulty logic by comparing the hit chances in respective optimal, ie 4500m for the blaster and 15000m for the pulse, you can obviously see why this gives a totally wrong picture of the blaster performance. 5. Also take into consideration that a BC will have to have a slower transversal in a tighter orbit wich will favor the graph towards the blaster. Wich means approximately that they have the same max performance according to their range and are range_vs_tracking balanced."
Another quote on why alot of your graphs and comparisons are faulty:
"Don't make a fool out of yourself. Maximum hit chance (wich is what is important) for a certain target with a certain transversal is NOT at optimal. It is somewhere betweem optimal and optimal+fall off.
If you have a [insert any gun ship] firing at a [insert any ship] with a certain transversal your hitchance as a function of distance will have a maximum BETWEEN your guns optimal range and optimal+fall off. Why? Because the hit chance reduction past optimal is only slight to begin with, wich means that you benefit more from the reduced angular velocity of your target then you lose tracking by being in fall off. If you do not understand this you should really LOOK at the graphs available in the tracking guide. You obviously STILL are oblivious of tracking mechanics. Read up and then come back. Kthxbai."
So, short answer: No you can't have 4 mid megas with almost pulse ranges.
One example Lyria, ONE. Where, because of you're absurd target choice, and using best case blaster vs worst case pulse, hit chance happens to be about the around about the same in deep falloff. Stick the Apoc in there and 61% becomes 75%. Do that vs a Battleship (as I did) and you see a different plot all together.
We can go round in circles forever; your one example does not 'prove' there is fault with plots based on the base numbers from the flippin database, only that you are good at manufacturing a skewed example to support your argument.
P.S you ignored the part on my post about the absurd closing of the DPS gap between Pulses/Torps/Blasters, the glaring hole in the tracking formula, the live fire test vs a zero-fit stabber. |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.10.24 07:16:00 -
[13]
Originally by: Lyria Skydancer
Originally by: Gabriel Karade One example Lyria, ONE. Where, because of you're absurd target choice, and using best case blaster vs worst case pulse, hit chance happens to be about the around about the same in deep falloff. Stick the Apoc in there and 61% becomes 75%. Do that vs a Battleship (as I did) and you see a different plot all together.
We can go round in circles forever; your one example does not 'prove' there is fault with plots based on the base numbers from the flippin database, only that you are good at manufacturing a skewed example to support your argument.
What? the guy how doesn't know how many high slots a helios has? Sorry but no, the exact numbers are their in the database for all to see.
You didn't answer the second part of my question.
Seems the judge agrees with my calculations though oddly enough. Can't that that wrong.
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Gabriel Karade
Nulli-Secundus
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Posted - 2008.10.24 07:20:00 -
[14]
Originally by: Goumindong Edited by: Goumindong on 24/10/2008 07:15:25
Quote: closing of the DPS gap between Pulses/Blasters/torps
What? when did this happen?
Don't snip posts, it just makes you look like a ****. When they boosted torpedo DPS by 33%, reduced EM resistance and boosted pulse tracking (more real DPS). --------------
Video - 'War-Machine' |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.10.24 07:28:00 -
[15]
Originally by: Goumindong
Originally by: Gabriel Karade
Originally by: Goumindong Edited by: Goumindong on 24/10/2008 07:15:25
Quote: closing of the DPS gap between Pulses/Blasters/torps
What? when did this happen?
Don't snip posts, it just makes you look like a ****. When they boosted torpedo DPS by 33%, reduced EM resistance and boosted pulse tracking (more real DPS).
Don't ignore the point, if you want to say that they reduced EM resistance and increased tracking then do so, don't say they increased DPS while looking at graphs that are damage type neutral as your indicator for a problem.
Did I mention about making the Apocalypse OTT? But like I said, it's not just Pulses, Torpedoes do absurd damage compared to Blasters these days. Both Pulse and Torpedoes make blasters a poor choice in a gang role, and if CCP don't want a solo Blaster role where do they fit in?
Oh and finally, I'd really really like to see a dev comment on the tracking formula flaw...
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Gabriel Karade
Nulli-Secundus
|
Posted - 2008.10.24 07:29:00 -
[16]
Originally by: Goumindong
Ahh, personal attacks, what would we ever do without them.
It's a statement of a fact, he got it wrong. |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.10.24 07:35:00 -
[17]
Originally by: Goumindong
Originally by: Gabriel Karade Did I mention about making the Apocalypse OTT? But like I said, it's not just Pulses, Torpedoes do absurd damage compared to Blasters these days. Both Pulse and Torpedoes make blasters a poor choice in a gang role, and if CCP don't want a solo Blaster role where do they fit in?
Oh and finally, I'd really really like to see a dev comment on the tracking formula flaw...
Man what?
Read that again and tell me it makes a logical argument. I dare you.
Blasters are a poor choice for gangs, because pulse and torps do near enough the same 'paper DPS' and more 'real DPS' because of the time spent MWD'ing to the target.
But that's ok, because they have a solo niche, oh wait, no they don't anymore, so what role are they supposed to play? |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.10.24 07:40:00 -
[18]
Originally by: Goumindong Edited by: Goumindong on 24/10/2008 07:34:50
Originally by: Gabriel Karade
Originally by: Goumindong
Ahh, personal attacks, what would we ever do without them.
It's a statement of a fact, he got it wrong.
Its an ad hominem.
Its an "argument" where you claim the other person is wrong because of some other unrelated information about him. Whether or not the accusation is true doesn't matter, what matters is whether or not you are making the argument that the other guys argument is wrong because of it.
Note: Tangentially it is not an ad hominem, because tangentially it is just a statement. But this is no tangential issue, the central crux of your argument is that he is wrong because he previously made a mistake.
Take your weak ass ad hominem **** elsewhere.
I'm not arguing with Zulupark, I'm arguing with lyria.
According to Lyria using the base numbers from the database is 'faulty' because he/she can come up with one example where the hit chance is roughly the same. And, that somehow Zuluparks comments in the blog support Lyria's argument.
So get off your high horse. |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.10.24 07:48:00 -
[19]
Originally by: Goumindong
Originally by: Gabriel Karade
Blasters are a poor choice for gangs, because pulse and torps do near enough the same 'paper DPS' and more 'real DPS' because of the time spent MWD'ing to the target.
But that's ok, because they have a solo niche, oh wait, no they don't anymore, so what role are they supposed to play?
A = B B = C
Therefore
D = E
That pulses and blasters are better for gangs[they always have been, and pretty much should be] is unrelated to the conclusion, which was that blaster are suddenly useless as gang size decreases.
a) Unable to hit an unfit, webbed T1 cruiser at all (Sisi testing). b) Top speed drastically cut, increased time on target, increased damage taken. c) Scramblers shutting down MWD preventing you from getting to the target.
I'm not saying you should hit a cruiser for full damage, or that you should hit a frigate, but cutting the effective tracking in four? |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.10.24 07:51:00 -
[20]
Originally by: Goumindong
Originally by: Gabriel Karade I'm not arguing with Zulupark, I'm arguing with lyria.
According to Lyria using the base numbers from the database is 'faulty' because he/she can come up with one example where the hit chance is roughly the same. And, that somehow Zuluparks comments in the blog support Lyria's argument.
So get off your high horse.
No, according to Lyria, the results based on the numbers from the database are faulty because the actual math and realistic situations does not bear out the results provided, the situation presented was an example of said fault. Zuluparks comments as supporting are an argument to authority of the non-fallacy type. Now that does not mean that Zulupark should be taken at his word, but it does mean that he or Lyria isn't wrong because of the ad hominem you are slinging.
Are you saying shooting an Ab'ing Battlecruiser is a more realistic situation than plugging in the numbers into the tracking guide for shooting at a Battleship (as I did in the other thread)? Because according to Lyria, that latter example is 'faulty'. |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.10.24 08:01:00 -
[21]
Originally by: Goumindong
Originally by: Gabriel Karade
a) Unable to hit an unfit, webbed T1 cruiser at all (Sisi testing). b) Top speed drastically cut, increased time on target, increased damage taken. c) Scramblers shutting down MWD preventing you from getting to the target.
I'm not saying you should hit a cruiser for full damage, or that you should hit a frigate, but cutting the effective tracking in four?
A) Drones: They indeed exist, also try aggressive maneuvering. It works, seriously. I do it all the time. B) It also means faster ships take longer to leave your reach. If the engagement is starting close this is, more or less a non-factor. C). Which have, aside from inties and gallente specific recons, a max range of 9km. Which means they are within 4km of your optimal range and under 1/4 of your falloff. Indeed, they are actually pretty close to your optimal to hit numbers. Damn those dastardly enemies sitting at my optimal to hit distance and not allowing me to close!
a) I'm no wet-behind-the-ears pilot, during the test I maneuvered to minimise transversal, with the assumption the MWD is shut down so you can't 'tickle' it to pull some range on the target. The only hits landed were wrecking hits (see link to test.)Drones, yes, now replace that T1 un-fit cruiser with something tanked and shooting down drones.
b) Think more of the consequences of that 20km dash to that torpedo Raven.
c) I was refering more to a situation of 2 vs 2 or other small gang fights. The Blasterboat is taken out of the fight right away (can't get into range), while medium range boats can continue to fire on their target due to their range advantage. --------------
Video - 'War-Machine' |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.10.24 08:34:00 -
[22]
The (in my mind) most important thing to come out of the other thread was the constructive suggestions on how to modify the tracking formula to account for size vs. distance.
I'd really like to know what Fendahl/Nozh think of that, as there is a hole in the current tracking formula that 90% webs largely covered up.
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Gabriel Karade
Nulli-Secundus
|
Posted - 2008.10.24 16:05:00 -
[23]
Once a cruiser gets in close you simply can't reduce the transversal enough to land a hit (assuming you are scrambled and can't MWD). Remember, this was a totally unfitted Stabber. No afterburners/tracking disrupters/tank/drone defence (i.e. shoot them) used. --------------
Video - 'War-Machine' |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.10.24 20:37:00 -
[24]
Edited by: Gabriel Karade on 24/10/2008 20:37:14
Originally by: Goumindong Edited by: Goumindong on 24/10/2008 16:20:30
Originally by: Gabriel Karade Once a cruiser gets in close you simply can't reduce the transversal enough to land a hit (assuming you are scrambled and can't MWD). Remember, this was a totally unfitted Stabber. No afterburners/tracking disrupters/tank/drone defence (i.e. shoot them) used.
So, what you're saying is that the smallest and fastest cruiser should be destroyed by battleship guns even if it makes 20km through enough DPS to kill it in 4-10 seconds while ignoring the other advantages like tank, drones, and neuts that the smaller ship has?
Also you're lying. Because an unfit stabber is not faster than a MWDing BS. It has to have at least an AB and scrambler to not get out-maneuvered.[and not have them shut off by a neut, and not killed by drones]
Excuse me? Where did I say an unfit stabber is faster? I said in the test the assumption was the MWD on the blasterboat was shut down by a scrambler, infact on the second test run the stabber was module-less apart from said scrambler.
Yes, a cruiser should not be 100% immune to close range Battleship guns, particulary those that have only a 3.375km optimal range. No it shouldn't recieve full damage, in fact the numbers generated by the suggested fix to the tracking formula where around 30% which is reasonable. |
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